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Author / WWW | Name / Download | Plugin Type |
Game Zombie | VTA Importer v1.10 280 KB |
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22.04.2021 This plug-in allows you to import Source vertex animation files used in face flex animation. using the morpher modifier and shapekeys. It applies everything to a mesh you have selected. |
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Game Zombie | SMD Export v1.20 280 KB |
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22.04.2021 This plugin exports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | SMD Import v1.34 280 KB |
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22.04.2021 This plugin imports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
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11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Hugo Apellido | XModel Importer v2.0.1.1 4.8 MB |
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10.02.2020 Imports XModel files from the game Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 4.8 MB |
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10.02.2020 Exports XModel files for use in Call of Duty 4. |
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EON Reality, Inc. | EON Raptor v9.23.108.53769 197 MB |
Import / Export |
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11.12.2019 EON Raptor Web Studio (Raptor) is a plugin that enables you to display and interact Max content in real-time with intuitive controls. Simple interactive behaviors can easily be authored without opening additional programs outside Max. EON Raptor is seamlessly integrated within Max and translates with a simple push of a button geometry, textures, lights and key-frames. The completed application can be published without any cost to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer application or exported to the EON Authoring Suite for further editing to create even more interactive and realistic 3D applications. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | XenoMax v1.2.7 507 KB |
Import / Export |
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08.12.2019 XenoMax is an importer for formats used by the Xenoblade Engine. |
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Lukas Cone | ApexMax v1.6.1 661 KB |
Import / Export |
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01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |
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Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
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01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |